Character History - Submitting Earns 50 Goblin Points
Unfortunately, many NERO players have very sparse character histories that look something like this: “I’m the forgotten son/daughter of Baron So-and-So and I want to regain the land/item/title that is rightfully mine.” Period. (Amazingly, a large percentage of the player population is made up of forgotten sons and daughters of some noble somewhere.)
A detailed character history is very important for getting the most out of your NERO game. If you wish for the Plot Committee to throw things your way, be sure to put in something they can use. Go ahead, put in that long lost brother, old enemy, biggest fear, or greatest goal. And be sure to give us their names – otherwise, how will you know we’re sending out your arch-enemy if you don’t even know what his/her/its name is?
Further, sometimes the Plot Committee has a plot that they want to throw at the players and they need a few good “targets.” They will often go through character histories and find interesting ones and then “reward” the players with (ahem) some fun.
The world around us is inhabited by beings with spirits. It is the presence of a spirit that allows comprehension and the ability to tap the wonder that is magic. Spirits are eternal but the shell they inhabit is not. Mortal beings on Tyrra eventually die and once permanently dead can no longer exist on Tyrra but can only communicate in limited ways via such things as the Spirit Farewell Formal Magic. LEARN MORE Tyrra Cosmology – Adventure Larp – NERO LARP West Virginia
Barbarians are a people at one with Tyrra and have become intimately accustomed to their environments. Celestial magic was not part of their environment up until their first major contact with the civilized human kingdoms and empires. Barbarian – Adventure Larp – NERO LARP West Virginia
The Dwarves are a rough people, they are very emotional and down to earth. They tend not to talk unless they have something to say. But when a Dwarf does have something to say he can talk your ear off for days. Dwarves have strong opinions and they are difficult to sway once their mind is set. Dwarf – Adventure Larp – NERO LARP West Virginia
he Quentari Elves are the oldest unified culture of surface elves within the world of Tyrra. The Elves are one of the first sentient and gifted races upon Tyrra, and the Quentari have existed as a civilization for thousands of years before humans organized themselves into kingdoms and empires. Many other Elven societies such as the Amani of the Ash Forest and the Silvermyst Elves of the land of Avendale can trace their origins to the Quentari people. Quentari Elf – Adventure Larp – NERO LARP West Virginia
Orcs, or the Uruk as they prefer to be called as a race are not quite bright. Does that mean that they are stupid? Not. hardly. Some of them are and some of them aren’t—-just like every other race out there. Half Orc – Adventure Larp – NERO LARP West Virginia
The Sarr are a race of intelligent and civilized feline-humanoids that live in a kingdom known as Myrr, which is just west of Lake Quentari, across from the Elven lands. They look like humanoid cat. Sarr – Adventure Larp – NERO LARP West Virginia
Stone Elves are generally a sturdy-looking race, not as frail appearing as most. They have pale skin with sometimes darker features that stand out in contrast, such as black eyes and/or black lips. They all have the pointed ears and eyebrows that sweep up at an angle towards the temples. Stone Elf – Adventure Larp – NERO LARP West Virginia
Wild elves live in nomadic tribes like barbarians and share many barbarian traits. Wild elves are distinguished in-game by their furs and other barbarian clothing, even though they have pointed ears like all other elves. Wild Elf – Adventure Larp – NERO LARP West Virginia
Dark Elves have jest black skin, pointed ears and silver or white eyebrows and hair (including facial hair) Dark Elves are Honorable, Solitary, Clandestine, Superior, Superstitious, Fearless Disregard for Death, Necromancers …
It is a human misconception that all Dark Elves are evil; they only seem that way! They’re just misunderstood. Dark Elf – Adventure Larp – NERO LARP West Virginia
“the Mystic Wood.” The Woods abound with spirits and Magicks, and are peopled with a race of beings called the Mystic Wood Elves. Not deemed “true” elves by others, they are an unusual race which bears some common attributes with Wild and Quentari elves (as evidenced by the pointed ears and long lives), but others uniquely their own, as seen in the small pair of horns that sprout from high upon their foreheads. Mystic Wood Elves do, however, consider themselves to be “real Elves.” Mystic Wood Elf – Adventure Larp – NERO LARP West Virginia